The gateway to technological
innovation for the leaders
of the future

Preschool 3 to 6 years

Our TBox Junior program is designed for
students starting their academic career. It
includes all the tools students need to become
familiar with technology: a didactic strategy,
educational resources online platforms and
applications, training, and assistance.

The gateway to technological
innovation for the leaders of the future

Preschool 3 to 6 years

Our TBox Junior program is designed for students starting their academic career. It includes all the tools students need to become familiar with technology: a didactic strategy, educational resources online platforms and applications, training, and assistance.

The gateway to technological
innovation for the leaders of the future

Preschool 3 to 6 years

Our TBox Junior program is designed for students starting their
academic career. It includes all the tools students need to
become familiar with technology: a didactic strategy,
educational resources online platforms and applications,
training, and assistance.

Objetives

Use the technology at their disposal in a creative and relevant way.

Manage information efficiently and responsibly.

Communicate ideas and opinions effectively.

Be a good team player.

Solve problems.

Methodology

Research
Each educational project starts off with a story that conveys in an entertaining and colorful way what the activities will be about. This stage encourages imagination, attention, and literacy.
Explore
The project is completed through a variety of practical activities. Students are given the opportunity to experiment with various options and processes, allowing for creativity and expression.
Build
Putting into practice what they have learned in previous phases, students complete the central task of the project. They solve the challenge by using Computational Thinking.
Apply
In this phase, students will apply the knowledge they gained throughout the project in an activity that goes beyond the classroom. For instance, students may collaborate in spreading a message within their family, school or community.
Previous slide
Next slide

Methodology

Research
Each educational project starts off with a story that conveys in an entertaining and colorful way what the activities will be about. This stage encourages imagination, attention, and literacy.
Explore
The project is completed through a variety of practical activities. Students are given the opportunity to experiment with various options and processes, allowing for creativity and expression.
Build
Putting into practice what they have learned in previous phases, students complete the central task of the project. They solve the challenge by using Computational Thinking.
Apply
In this phase, students will apply the knowledge they gained throughout the project in an activity that goes beyond the classroom. For instance, students may collaborate in spreading a message within their family, school or community.
Previous slide
Next slide

Curriculum Structure

TBox Junior is organized into four educational levels, which are geared toward boys and girls starting at the age of 3:

Little Steps

3 years

Step A

4 years

Step B

5 years

Step C

6 years

The curriculum of each educational level consists of an introductory course and 4 globalizing projects that cover the entire school year:

TBox recomments 1 hour of class per week.

Introductory Course

(2 week)

Proyect 1

(7 weeks)

Proyect 2

(7 weeks)

Proyect 3

(7 weeks)

Proyect 4

(7 weeks)

*Projects available in English and Spanish

Take a look at TBox Junior

Introductory video

Projects available in:

Projects available in:

Academic Resources

Gamebox

It includes collections of mini games so that our young learners can become familiar with the use of computers in a fun way.

StoryBox

This tool allows students to create interactive stories with objects, music, and texts, and to perform basic programming actions.

PaintBox

Our image editor. Among its many features are stamps, text, drawing and painting tools, backgrounds, and effects.

ScratchJr

Using this free application, we introduce children to programming in a simple and motivating way.

StoryBot

With this application students can program a virtual robot to perform simple actions.

Gamebox

Gamebox

It includes collections of mini games so that our young learners can become familiar with the use of computers in a fun way.

StoryBox

StoryBox

This tool allows students to create interactive stories with objects, music, and texts, and to perform basic programming actions.

PaintBox

PaintBox

Our image editor. Among its many features are stamps, text, drawing and painting tools, backgrounds, and effects.

ScratchJr.

ScratchJr

Using this free application, we introduce children to programming in a simple and motivating way.

StoryBot

StoryBot

With this application students can program a virtual robot to perform simple actions.

For each project, TBox Junior provides students with a story to introduce the activities. The stories are fully illustrated and contain audio so students can listen to them.

It is the source of information for the project. It includes the main concepts of the technological area, as well as the main theme.

It contains all the necessary elements for teachers to plan and prepare each of the activities proposed in each academic project.

TBox Junior provides access to a “dashboard” to monitor the progress of students. Teachers can evaluate each student using the project rubric.

Demonstrations that show a step by step on how to perform key processes in the programs used during the project.

It includes websites and mobile applications specially classified for kids this age. These sites and apps contain activities and games that could be used at home or in the classroom

Technical Requirements

Technical Requirements

Hear from our clients

Hear from our clients